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Colorblind mode/filter for my game

Hi! I was thinking about creating some sort of colorblind mode or filter for my game but I need some guidelines as I don't really know how to start. I have googled around the net and found some information that may come in use. First off, I've looked into the color correction script provided by unity but it seems like I can only change the color ramp by adjusting curves in photoshop, and I dont think that gives exakt values. I found RGB values for different colorblindnesses, they provide the exakt effect I want in the "Photoshop channel mixer" but not with the curves, so I dont know how to solve that. Next idea would be to use the setcolor function but I have not experimented as much with it. If someone has any idea or guidelines on how i should proceed I would be very happy. Thanks in advance!

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