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Color Correction Curves Blend / Mix

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Hey guys, thanks for being a great community. I'd like to give my Color Correction Curves Components some sort of Alpha value so I can blend and mix them on runtime. Is this possible? What would be a good way to achieve this? I've searched online and nobody seems to have done this yet. Would it be possible to mix the Effect Blit with the dry Blit at this final stage in the ColorCorrectionCurves.cs? ccMaterial.SetTexture ("_RgbTex", rgbChannelTex); ccMaterial.SetFloat ("_Saturation", saturation); Graphics.Blit (source, renderTarget2Use, ccMaterial); Thanks for helping me out.

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