Hi,
We are working a project that involves "accurate" rendering.
In this process, gamma is quite important. We figured we'd use the Image Color Correction filters to apply a gamma on the image.
Though, we need to linearize our textures, which were saved with a 2.2 gamma value.
I don't see anything regarding the gamma in the texture importer. The only gamma value is in regards to the mipmaps rendering.
Are we meant to linearize (de-gamma) our textures off-line with photoshop or something ?
Is there something in 3.5 that fixes that ?
Thanks
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