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texture import gamma settings

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Hi, We are working a project that involves "accurate" rendering. In this process, gamma is quite important. We figured we'd use the Image Color Correction filters to apply a gamma on the image. Though, we need to linearize our textures, which were saved with a 2.2 gamma value. I don't see anything regarding the gamma in the texture importer. The only gamma value is in regards to the mipmaps rendering. Are we meant to linearize (de-gamma) our textures off-line with photoshop or something ? Is there something in 3.5 that fixes that ? Thanks

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